using UnityEngine;

public class Effect_ActionGlow : MonoBehaviour
{
	[Header("- References -")]
	[SerializeField]
	private SpriteRenderer[] glowSprites;

	public void SetNewGlowSprite(Sprite sprite)
	{
		SpriteRenderer[] array = glowSprites;
		for (int i = 0; i < array.Length; i++)
		{
			array[i].sprite = sprite;
		}
	}
}
